WebSocket4Net

a .NET websocket client implementation.

It originated from SuperWebSocket WebSocket Client. For better developing of the websocket client, it was separated from SuperWebSocket and was renamed to WebSocket4Net.

WebSocket4Net will provide websocket client implementation for many different kinds of runtime:

  • .Net 2.0
  • .Net 3.5
  • .Net 4.0
  • Mono
  • Silverlight
  • WindowsPhone
  • Xamarin.Android
  • Xamarin.iOS

 

  Mono Windows Phone

 

It is compatible with many websocket drafts:

  • Hybi-00
  • Hybi-10
  • RFC6455

 

NuGet Packagehttp://www.nuget.org/packages/WebSocket4Net

 

Demo code:  

 

using WebSocket4Net;
 
WebSocket websocket = new WebSocket("ws://localhost:2012/");
websocket.Opened += new EventHandler(websocket_Opened);
websocket.Error += new EventHandler<ErrorEventArgs>(websocket_Error);
websocket.Closed += new EventHandler(websocket_Closed);
websocket.MessageReceived += new EventHandler(websocket_MessageReceived);
websocket.Open();

private void websocket_Opened(object sender, EventArgs e)
{
     websocket.Send("Hello World!");
}

 

Donate:

    Bitcoin: 1KwVcdHcH2yNHLJqVJtLfT8uwzKbFNphbb

 

GitHub Repository: https://github.com/kerryjiang/WebSocket4Net

Recommended .NET WebSocket Server

SuperWebSocket -  http://superwebsocket.codeplex.com/

 

Consult/feature request:

 kerry-jiang@hotmail.com

Author's LinkedIn profile: http://cn.linkedin.com/in/kerryjiang

 

 

Last edited Apr 12 at 3:35 PM by kerryjiang, version 52